Notes: Computer Graphics with OpenGL – Part 10

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NOTIFICATION: These notes are published for educational purposes. Using these notes is under your own responsibility and risk. These notes are given ‘as is’. I do not take responsibilities for how you use them.

PDF Content:

  • Curves (continued)
  • Random notes
  • Control points
  • Normal of surface
  • Diffuse reflection

 

Computer_Graphics_with_Open_GL_10

 

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Notes : Computer Graphics with OpenGL – Part 9

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NOTIFICATION: These notes are published for educational purposes. Using these notes is under your own responsibility and risk. These notes are given ‘as is’. I do not take responsibilities for how you use them.

PDF Content:

  • Brenstein polynomial (continued)
  • Bezier polynomial
  • B-Spine curve
  • Non periodic

Computer_Graphics_with_Open_GL_9

 

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Notes : Computer Graphics with OpenGL – Part 8

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NOTIFICATION: These notes are published for educational purposes. Using these notes is under your own responsibility and risk. These notes are given ‘as is’. I do not take responsibilities for how you use them.

PDF Content:

  • Type of textures
  • Inverse map
  • Random Notes
  • Model of curves
  • Parametric cubic curves
  • Composite curves
  • Bezier curves
  • Brenstein polynomials

 

Computer_Graphics_with_Open_GL_8

 

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Notes : Computer Graphics with OpenGL – Part 7

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NOTIFICATION: These notes are published for educational purposes. Using these notes is under your own responsibility and risk. These notes are given ‘as is’. I do not take responsibilities for how you use them.

PDF Content:

  • glEnable
  • glViewPort
  • setViewPort
  • glMatrixMode
  • glLoadIdentity
  • gluOrtho2D
  • gluLookAt
  • glPushMatrix
  • gluPerspective
  • gluSphere
  • glyCylinder
  • Camera
  • Random notes
  • Image warping
  • Texture mapping
  • Inferring projective mapping
  • Mapping to polygon mesh object
  • Affine (linear) mapping
  • Forward mapping
  • Inverse mapping
  • Mapping points into quadrilateral
  • 2D texture mapping

Computer_Graphics_with_Open_GL_7

 

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Notes : Computer Graphics with OpenGL – Part 6

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NOTIFICATION: These notes are published for educational purposes. Using these notes is under your own responsibility and risk. These notes are given ‘as is’. I do not take responsibilities for how you use them.

PDF Content:

  • Bresenham’s line draw algorithm with octanes (continued)
  • Random notes
  • 2D transformation, clipping and filling
  • Transformation between coordinate systems
  • Translation of coordinate origin
  • Reflexion

Computer_Graphics_with_Open_GL_6

 

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