< Previous (Computer Graphics with OpenGL – Part 5) | (Computer Graphics with OpenGL – Part 7) Next > NOTIFICATION: These notes are published for educational purposes. Using these notes is under your own responsibility and risk. These notes are given ‘as is’. I do not take responsibilities for how you use them. PDF Content: […]
Posts with the 2D tag
Notes : Computer Graphics with OpenGL – Part 5
< Previous (Computer Graphics with OpenGL – Part 4) | (Computer Graphics with OpenGL – Part 6) Next > NOTIFICATION: These notes are published for educational purposes. Using these notes is under your own responsibility and risk. These notes are given ‘as is’. I do not take responsibilities for how you use them. PDF Content: […]
Notes : Computer Graphics with OpenGL – Part 1
(Computer Graphics with OpenGL – Part 2) Next > NOTIFICATION: These notes are published for educational purposes. Using these notes is under your own responsibility and risk. These notes are given ‘as is’. I do not take responsibilities for how you use them. PDF Content: 2D geometrical transformation Translation Rotation Scaling Matrix representation and homogeneous […]
2D Game – Playing around with Haxe
Today, I submerge myself in haxe (www.haxe.org). In my point of view, what really matters is not the language but  how you program. However, there is a learning curve for any language. I wish they would have a documentation like in www.php.net. Which normally is well detailed, there are examples, and also people can add other examples […]