In this example you will see: feffects, feffects.Tween, flash.external.ExternalInterface.
NOTIFICATION: These examples are provided for educational purposes. Using this code is under your own responsibility and risk. The code is given ‘as is’. I do not take responsibilities of how they are used.
Code Example: Example_10_Sprite2D.hx:
/** * @author: Alejandro G. Carlstein R. M. * @description: In order to use Tweener you have to install the feffects * Install: neko-dev (Ubuntu: sudo apt-get Eneko-dev) * Execute: haxelib install feffects * Compile with flag: -lib feffects * Tweens available: feffects.easing. * Quint.easeIn, Quint.easeOut, Quint.easeInOut * Sine.easeIn, Sine.easeOut, Sine.easeInOut * Back.easeIn, Back.easeOut, Back.easeInOut * Bounce.easeIn, Bounce.easeOut, Bounce.easeInOut * Circ.easeIn, Circ.easeOut, Circ.easeInOut * Cubic.easeIn, Cubic.easeOut, Cubic.easeInOut * Elastic.easeIn, Elastic.easeOut, Elastic.easeInOut * Expo.easeIn, Expo.easeOut, Expo.easeInOut * Linear.easeIn, Linear.easeOut, Linear.easeInOut, Linear.easeNone * Quad.easeIn, Quad.easeOut, Quad.easeInOut * Quart.easeIn, Quart.easeOut, Quad.easeInOut * */ import feffects.Tween; import feffects.easing.Bounce; import feffects.easing.Circ; import feffects.easing.Elastic; import flash.text.TextField; import flash.display.Sprite; class NumericBall2D extends Sprite{ private var text_field : TextField; private static var LINE_SIZE : Float = 1.0; private static var LINE_COLOR : Int = 0x000000; private static var FILL_COLOR : Int = 0x11FF33; private static var CIRCLE_X : Int = 0; private static var CIRCLE_Y : Int = 0; public function new(size : Float = 25){ super(); graphics.lineStyle(LINE_SIZE, LINE_COLOR); graphics.beginFill(FILL_COLOR); graphics.drawCircle(CIRCLE_X, CIRCLE_Y, size); graphics.endFill(); text_field = new TextField(); flash.Lib.current.addChild(text_field); } public function setText(text : String){ text_field.text = text; text_field.x = this.x - 12; text_field.y = this.y - 40; } } class Example_10_Sprite2D{ private var numericBall2D : NumericBall2D; private var tween : Tween; private static var MIN_Y : Int = 100; private static var MAX_Y : Int = 300; private static var EFFECT_DURATION : Int = 5000; public function new(?x : Float){ numericBall2D = new NumericBall2D(); numericBall2D.x = x; flash.Lib.current.addChild(numericBall2D); tween = new Tween(MIN_Y, MAX_Y, EFFECT_DURATION, Elastic.easeOut ); tween.setTweenHandlers(moveY, msgFinished ); trace ( 'tween staring at position: ' + MIN_Y); tween.start(); } function moveY( position : Float ){ numericBall2D.setText(Std.string(Math.round(position))); numericBall2D.y = position; } function msgFinished( position : Float ){ trace ( 'tween finished at position: ' + position ); } }
example_10.hx:
/** * @author: Alejandro G. Carlstein R. M. * @description: */ import flash.external.ExternalInterface; import flash.Lib; class Example_10{ static function main(){ var happy = new Example_10_Sprite2D(100); } }
If you encounter any problems or errors, please let me know by providing an example of the code, input, output, and an explanation. Thanks.
© 2010 – 2011, Alejandro G. Carlstein Ramos Mejia. All rights reserved.